tag:blogger.com,1999:blog-8989482477766910776.post6710042486044032475..comments2024-03-26T01:26:37.212-07:00Comments on Viz Tech Support for Companies and Artists: 3ds max: VRayPatternJamie Cardosohttp://www.blogger.com/profile/16564484154697012712noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8989482477766910776.post-46277070776759156632014-11-04T07:08:35.302-08:002014-11-04T07:08:35.302-08:00Hi Jamie,
We'v done alot of parametric facade...Hi Jamie,<br /><br />We'v done alot of parametric facade design using this tool. If you had that problem then it could have been a problem with the surface you were paneling or the line>cross-saction>surface geometry. Usually if the topology of that surface is bad and that can be checked if you apply an edit poly over surface to it, patch deform doesn't work well and starts braking things and bits.<br /><br />But anyway nice project and nice approach!<br /><br />Regards,<br />VukAnonymoushttps://www.blogger.com/profile/00602490312640251647noreply@blogger.comtag:blogger.com,1999:blog-8989482477766910776.post-37144942699826201662014-11-04T04:47:47.550-08:002014-11-04T04:47:47.550-08:00Hi Djordjevic,
Thank you very much for your feedb...Hi Djordjevic,<br /><br />Thank you very much for your feedback here. It's much appreciated!<br /><br />Vempalle Sudhakar tried your above suggestion; and unfortunately, it didn't work as well as the client had wished (i.e. very smooth curves/edges). Especially on the curved areas of the building!<br /><br />Vempalle Sudhakar even went as far as to use Zbrush's accurate displacement maps...and still, the edges of the curved areas were NOT smooth enough to be signed off by the client( i.e. jagged/artifacts)!<br /><br />Yes, VRayPattern was our last/winning option!<br /><br />Thank you again, for your input here. It's much appreciated!<br /><br />Kind Regards,<br /><br />JamieJamie Cardosohttps://www.blogger.com/profile/16564484154697012712noreply@blogger.comtag:blogger.com,1999:blog-8989482477766910776.post-16822418141265055242014-11-04T02:45:12.958-08:002014-11-04T02:45:12.958-08:00Couldn'y you just use Patch Deform after you&#...Couldn'y you just use Patch Deform after you've modeled and booleaned the facade?<br /><br />VukAnonymoushttps://www.blogger.com/profile/00602490312640251647noreply@blogger.comtag:blogger.com,1999:blog-8989482477766910776.post-1613668268926960822014-11-03T15:02:19.071-08:002014-11-03T15:02:19.071-08:00Hi Retort,
Thank you very much for your feedback ...Hi Retort,<br /><br />Thank you very much for your feedback here. It's much appreciated!<br /><br />No, I have not yet seen any similar plug-ins for other rendering engines.<br />However, I'll make a quick web search to find out!<br /><br />Thanks again!<br /><br />Jamie Jamie Cardosohttps://www.blogger.com/profile/16564484154697012712noreply@blogger.comtag:blogger.com,1999:blog-8989482477766910776.post-13671108845700974362014-11-02T14:57:24.684-08:002014-11-02T14:57:24.684-08:00wow, the pattern following around the corners is q...wow, the pattern following around the corners is quite smooth indeed. <br /><br />Do you know of any plugins like this for other renderers?<br /><br />retorthttps://www.blogger.com/profile/08315293224903632321noreply@blogger.com