tag:blogger.com,1999:blog-8989482477766910776.post9073152174947340720..comments2024-03-26T01:26:37.212-07:00Comments on Viz Tech Support for Companies and Artists: Autodesk: mental ray_Errors when using opacity bitmaps on complex hair surfacesJamie Cardosohttp://www.blogger.com/profile/16564484154697012712noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8989482477766910776.post-89005631457816838182010-08-16T07:52:15.096-07:002010-08-16T07:52:15.096-07:00Hi Chris,
Thanks for your input here!
Yes, I woul...Hi Chris,<br /><br />Thanks for your input here!<br />Yes, I would imagine that rotoscoping is definitely not the way forward.<br /><br />It is worth mentioning that one can still receive/cast the shadows and GI as normal when using the "environment/background switcher background" shader on the wall/surface, provided one saves and freezes the FG first.<br /><br />Thanks again Chris<br /><br />JamieJamie Cardosohttps://www.blogger.com/profile/16564484154697012712noreply@blogger.comtag:blogger.com,1999:blog-8989482477766910776.post-65419712794796611502010-08-15T18:30:40.759-07:002010-08-15T18:30:40.759-07:00I ran into this problem a couple of months ago wit...I ran into this problem a couple of months ago with some light cards I was trying to hide from the camera. I to had to put the ray switcher into a mr shader to overcome the problem. I do not remember the rest at this time because the file is at work; however, it is important to note that I am using 2011 & the problem is there too. <br /><br />Likewise, there was also another way around this problem too, but I did not like it. The other way around the problem was for me to rotoscope out the light cards with a m/s/r material; however, I cannot recall as to why I did not like it. I will look at the files tomorrow at work & see if I can give more specifics.Unknownhttps://www.blogger.com/profile/08446736776365631747noreply@blogger.com