Monday, 23 November 2009

Design interior: mental ray_office project




Hi All,


The above image is part of a project I have finished recently. It was quite challenging in a sense that the client was very particular about the direction they wanted to take with regards to lighting,colours,depth,etc.

I would normally use warm photometric lights however,in this particular project the client opted for white photometric lights instead (i.e. D65 illuminant...white) in order to help preserve the original colours of all other objects in the Max scene.

In addition, I have used similar techniques to the ones used in the chapter 06 of my latest book.Which essentially consists in starting out with a fairly dark scene even when the daylight system is already applied;followed by gradually adding artificial photometric lights and test rendering until satisfied with the overall lighting.
Often, one can easily lose control of the depth in the scene when adding numerous artificial lights and exposure controls.


The ceiling imperfections were achieved by using the mental ray's "Utility Bump Combiner(adsk)" shader in conjunction with cellular and noise procedural materials applied to its multiple toggles(i.e. Utility Bump Combiner adsk).

The render came straight from 3Ds Max using mental ray,no post effects were needed. The total amount of images delivered for this project was 6. I hope you like the final result.


It is also worth mentioning that, I am in no way discouraging users to use Photoshop and other post effects applications however,one should always try to take advantage of Max's full potential.


Cheers,






                                                         Video Captions available (CC)




                                                      Video Captions available (CC)



 
                                                      Video Captions available (CC)






Checkout below my other Courses with High Resolution Videos, 3d Project files and Textures included.

Course 1: Exterior Daylight with V-Ray + 3ds Max + Photoshop  

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuyYCmOT9v7OF9_ZclMoObyO4u5iYBpEPAmcbajHlzlJVy_Xz7NUY4Gf34zCj1Qb8jdzlc7PksVoa3ntryaX3ZRTASbgiTpRzdOFl-Xji8TaCG6eRSHAf8p-vaObm_5y0I2PEqw2GVUuGM/s1600/Living+Room+3dBeeIT+Camera+Raw+Filter.JPG
   Course 2: VRay 3ds Max Interior Rendering Tutorials

Course 3: Exterior Night with V-Ray + 3ds Max + Photoshop

Course 4: Interior Daylight with V-Ray + 3ds Max + Photoshop

Course 5: Interior Night with V-Ray + 3ds Max + Photoshop



Course 7: Planning Applications for Verified Views


Course 8: 3d People + 3ds Max + VRay + Photoshop 

Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:

https://www.patreon.com/user?u=2469908  



More tips and Tricks:

Post-production techniques

Tips & tricks for architectural Visualisation: Part 1

Essential tips & tricks for VRay & mental ray

Photorealistic Rendering

Creating Customised IES lights

Realistic materials

.

2 comments:

  1. very nice job man especially for the cieling! I hope you explain more about this job. Thanks.

    ReplyDelete
  2. Yeh, no problem!!! Just "shoot" the question.

    It is also worth mentioning that a number of these techniques are covered in detail in my latest book.

    Cheers,

    Jamie

    ReplyDelete