Post-Production: Is the process of creating effects or/and results after (post) the main process.
This terminology can be used to describe the results (post-production) of main processes such as 3d renderings and/or filming a scene.
The post-production often occurs in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
This Post-Production Tutorial is one of the five parts of this entire course you can download in the links below.
This entire step-by-step Tutorial/Course takes users through the Amazing intricacies of Lighting, Shading, Texturing, Rendering, and the Post Production of Photorealistic scenes; while using 3ds Max, Vray and Photoshop (similar post-production techniques can also be used in After Effects) .
The course focuses on the methodical process of:
1- Lighting and Rendering of an Exterior Daylight scene
2- Shading and optimal parameters for Photorealialism
3- Procedural Texturing
4- Rendering Parameters and Unrivaled settings for post-production
5- Post-production best practices and advance techniques
6- Personal Technical Support will be provided to All users enrolled to this course.
7- The Project Files, Full HD Videos, 3d Models, Textures, PS files, and much more are available for All Lectures.
8- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects
9- ...and much more
Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.
Download the full course by clicking the links below:
The 3dfiles/Projects,Textures, Videos, Subtitles, Photoshop files, the Render Elements,and much more are FREE for my Patreon supporters . Or buy the full course outright by clicking the Paypal link below, or visit my Gumroad page HERE
To access this Full Class/Course separately (Production & Post-production with 3ds Max Files/Projects, Textures, PS files, Full Videos, etc), simply buy it for $10 by clicking the link below:
$10.00 Paypal link: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=LMW2D87F2PJPL
You don't need to provide your
postal address details, or have a
PayPal account to make a Paypal transaction (Paypal accepts Cards,
also). Choose the second option below to pay
without a paypal account (Pay by debit or credit card).
The above link will take users to the PayPal page. After the transaction is complete, the user will be automatically redirected to a Google drive, to access and download the project files, Textures and the video courses.
In this final Class/Course, Users are taken through some of the best post-production techniques used in 3d Visualisation and in the Film industry.
Top subjects are covered in detail. Some of these topics explore techniques such as, loading up pre-rendered files into a stack, advanced adjustment layers, masks, groups, layer blending modes, channels, chromatic aberration, brush tools, clipping masks, and much more.
I hope you find useful :0)
You can watch it in full screen by clicking on its button; or by simply going to my new YouTube channel.
This Full course is also available on Udemy
Udemy Link: https://www.udemy.com/photorealistic-lighting-with-3ds-max-and-v-ray/?couponCode=JAMIE-7H4K-9XKH-5C32
Video Captions available (CC)
Video Captions available (CC)
Video Captions available (CC)
Video Captions available (CC)
Video Captions available (CC)
I have just published a New Book with Taylor & Francis/CRC Press, entitled,
V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows
Click on the image below to find out more about my new book.
Checkout below my other Courses with High Resolution Videos, 3d Project files and Textures included.
Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Course 1: Exterior Night with V-Ray + 3ds Max + Photoshop Course 2: VRay 3ds Max Interior Rendering Tutorials |
Course 3: Interior Daylight with V-Ray + 3ds Max + Photoshop |
Course 4: Interior Night with V-Ray + 3ds Max + Photoshop |
Course 5: Interior Night Atrium with V-Ray +3ds Max + Photoshop |
Course 6: Studio Lights with V-Ray + 3ds Max + Photoshop
|
Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Important Terminologies & Descriptions:
3d Rendering: In a nutshell, is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through the entire process.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Textures: Is a term often used to describe photographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
A 3d Visualiser works within the realm of 3d visualization, a sector of the Computer Graphics Industry (or CGI) that is primarily concerned with the visual presentation of design concepts and ideas. And a company within the 3d visualisation sector offers to its customers (among many things) 3d Visualization Services.
3d Rendering: In a nutshell, is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through the entire process.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Textures: Is a term often used to describe photographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
V-Ray: Is a rendering engine that uses global illumination
algorithms, including path tracing, photon mapping, irradiance maps and
directly computed global illumination.
Furthermore, it is used as a commercial plug-in for
third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for
visualizations and computer graphics in industries such as media,
entertainment, film and video game production, industrial design, product
design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a
professional 3D computer graphics program designed to create 3D animations,
models, games and images.
In addition, it has modelling, animation and movie effects
capabilities, frequently used by video game developers, TV commercial studios
and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle
systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
It
is widely used for a variety of photo/image editing purposes worldwide.
The program has a huge number of filters, functions, plug-ins, scripts,
etc.In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
A 3d Visualiser works within the realm of 3d visualization, a sector of the Computer Graphics Industry (or CGI) that is primarily concerned with the visual presentation of design concepts and ideas. And a company within the 3d visualisation sector offers to its customers (among many things) 3d Visualization Services.
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