Check out my New Tutorial on how to create photorealistic wood flooring with 3ds max, vray & floor generator.
This tutorial takes users through the amazing process of creating a procedural wooden floor, realistically, using 3ds max, vray & floor generator.
Users are also provided with a bit of an insight into Vray material parameters.
I hope you like it :0)
- This File sample and textures are available to my Patreon supporters https://www.patreon.com/user?u=2469908
You can watch it in full screen by clicking on its button; or by simply going to my new YouTube channel.
Also, you can buy the previous Daylight Exterior course by clicking on this Blog Post Here, Or by going to Udemy.com
Udemy Link: https://www.udemy.com/photorealistic-lighting-with-3ds-max-and-v-ray/?couponCode=JAMIE-7H4K-9XKH-5C32
|Course 1: Exterior Daylight with V-Ray + 3ds Max + Photoshop|
|Course 2: Exterior Night with V-Ray + 3ds Max + Photoshop|
Course 3: VRay 3ds Max Interior Rendering Tutorials
|Course 4: Interior Daylight with V-Ray + 3ds Max + Photoshop|
|Course 5: Interior Night with V-Ray + 3ds Max + Photoshop|
|Course 6: Studio Lights with V-Ray + 3ds Max + Photoshop|
|Course 7: Planning Applications for Verified Views|
|Course 8: 3d People + 3ds Max + VRay + Photoshop|
Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Important Terminologies & Descriptions:
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The rasterization process include, the rendering parameters, the rendering engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through the entire process.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Post-Production: Is the process of creating effects or/and results after (post) the main process.
This terminology can be used to describe the results (post-production) of main processes such as 3d renderings and/or filming a scene.
The post-production often occurs in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
Textures: Is a term often used to describe photographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
V-Ray: Is a rendering engine that uses global illumination algorithms, including path tracing, photon mapping, irradiance maps and directly computed global illumination.
Furthermore, it is used as a commercial plug-in for third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for visualizations and computer graphics in industries such as media, entertainment, film and video game production, industrial design, product design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program designed to create 3D animations, models, games and images.
In addition, it has modelling, animation and movie effects capabilities, frequently used by video game developers, TV commercial studios and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.It is widely used for a variety of photo/image editing purposes worldwide. The program has a huge number of filters, functions, plug-ins, scripts, etc.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com