Monday, 11 March 2019

3ds max + vray : Automotive Studio Lights

Play the Video in Full HD and with Custom Captions/Subtitles & TimeStamps

Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence the importance to control and manipulate the lights accordingly, in order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.

          Play to watch the Video in Full High Definition or visit my YouTube channel

In this Video course/tutorial users are taken through the methodical process of setting up the 3ds Max scene, apply the VRay Carpaint shader, the Glass Material, Plastic, Metal, Falloff Material,  VRayBlend Material, dust & scratches, Rubber, etc.

Furthermore, in this automotive scene, users will be taken through the step-by-step process of creating professional studio lights using VRaylight objects, VRaySoftbox shader, HDRI reflections, V-Ray exposure controls, rendering settings, LUT files, Reflections, Highlight Glossiness, Refractions, Fresnel, VRay Multimatte Elements, VRayLightselect , Specular, Raw Reflections, VRay Displacement, UVW Maps, Sample Rate, and much more.

=Video TimeStamps=

0:30 Setting up the Units system

1:54 Merge Car in the Scene 2:23 Measure the scene

2:57 Group the Car 3:20 Adjust the Pivot point

5:57 Create the studio Floor

9:46 Create and setup the camera

12:02 Frame the composition with Width & Height Output Size

12:45 Loading & Setting UP V-Ray Parameters for Draft Progressive Renders

16:30 Creating the V-Ray Base/White Material

17:59 Creating the Studio Lights

22:48 Setting Up V-Ray for Draft/Fast Renders

24:46 Add the VRaySampleRate Render Element

26:01 Change the Render from Progressive to Bucket type

26:22 Global DMC Local Subs explained

27:40 Creating the Car Paint material

31:21 Creating VRaySoftbox shader for lights

33:37 Creating the Glass material

35:53 Creating the Chrome/Metal material

36:41 Adding the VRaySpecular, VRayRawReflection, VrayRawRefraction, VRayReflection & VRayRefraction Render Element

39:24 Creating the Plastic material

41:41 Creating the Tyre/Rubber Material

43:48 Adding HDR image

46:18 Creating the Car number plate

49:50 Creating the studio Floor material shader with VRayBlendMaterial

59:55 Adding the VRayDisplacement modifier

1:08:20 Adding Render Elements

1:11:15 VRayLightSelect Render Element

1:13:16 Setting up High Resolution Renders

1:18:59 Using LUT files

This segment is a small part of an extensive Two Hours New Course I've recently created on my blog, and for my Patreon supporters.
However, you can Buy and Download the Full course/Tutorial by clicking the Paypal link below or visit my Gumroad page HERE:

It's entitled: 3ds Max + vray : Automotive Studio Lights 

All subjects covered in this course can be used for studio lighting setups and to create most architectural materials.

3d Collective:    : 

Poliigon materials :

You can watch it in full screen by clicking on its button; or by simply going to my new YouTube channel

To watch the second part about Post-production and to download All project files with Textures, 3d Scenes,Videos, Subtitles, and much more, please Join my Patreon page; Gumroad page, or simply click the links below:

I really hope you've enjoyed this course , like and share it .

The full course is priced at $9.99for few days only.

In addition, you will get a 24/7 support (Q&A) about the course, and  30 days money-back-guarantee.

You don't need to provide your postal address details, or have a  PayPal account to make a Paypal transaction (Paypal accepts Cards, also). Choose the second option below to pay without a paypal account (Pay by debit or credit card).

The above link will take users to the PayPal page. After the transaction is complete, the user will be automatically redirected to a Google drive, to access and download the project files, Textures, Videos, etc.

Projects files and Resources are available for download.

The videos are full HD (1,920 x 1,080 pixels)  and with custom captions/subtitles.

You can stream the videos from your mobile (enable full  HD and CC).

Or download and watch them from your computer (VLC media player allows users to load captions/subtitles) .

I hope you find it useful.

What you'll learn
  • Learn Groundbreaking Techniques on how to Create Photorealistic Studio Lights and Materials using 3Ds Max, V-Ray & Photoshop
  • Create Shaders Realistically
  • Texture Procedurally
  • In-Depth understanding of VRay Parameters and how to Render Studio Lights Photo-Realistically
  • Unmatched Award Winning Post-Production Techniques
  • Learn How to Create Surfaces using Modifiers and configuring sets
  • Learn to Create and manage Render Elements
  • Learn to create Amazing Renderes
  • ETC
  • This course is Tailored to Intermediate and Advanced users
  • You need to possess a copy of 3ds Max, VRay and Photoshop
  • 64 bit Windows operating system
  • Basic computer knowledge
  • Computer and Internet

This detailed step-by-step course guides users through the meticulous process of Modelling, Lighting, Shading, Texturing, Rendering, and the Post-Production of a Studio Light Rig, using 3ds Max, Vray and Photoshop.

Furthermore, the course comes with Project Files 3d Models, Textures, PSD files (Photoshop), and much more.

Also, I offer 24/7 technical support and a 30 days money back guarantee.

The course focuses on the methodical process of:

1- Modelling Lighting & Rendering of a Studio Lighting Rig

2- Creating and tweaking procedural materials realistically 

3- Procedural Texturing

4- HDR Image Processing

5- Rendering Parameters and Unrivaled settings for post-production

6- Post-production best practices and advanced techniques

8- And Much More

9- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .                            

Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.

Who this course is for:
  • Designers
  • Architects
  • 3D Visualizers
  • 3D Artists
  • Anyone interested in Mastering their Shading, Texturing, Lighting, Rendering, Post-Production Skills, Etc

Alternatively, you can click on the image below, and buy the course on

Udemy Link :

I have just published a New Book with Taylor & Francis/CRC Press, entitled,  

V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows

 Click on the image below to find out more about my new book.

Checkout below my other Courses with High Resolution Videos, 3d Project files and Textures included.

Course 1: Exterior Daylight with V-Ray + 3ds Max + Photoshop  

Course 2: Exterior Night with V-Ray + 3ds Max + Photoshop
 Course 3: VRay 3ds Max Interior Rendering Tutorials 

Course 4: Interior Daylight with V-Ray + 3ds Max + Photoshop

Course 5: Interior Night with V-Ray + 3ds Max + Photoshop

Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:  

Important Terminologies & Descriptions:

LUT files: LUT files stand for Look Up Table, and they are often used to change the colours and/or the contrast of an image 

HDRI: It stands for High Dynamic Range Image
These types of light based images are created by capturing multiple photos with different exposures at the same time. which are amazing to emulate realistic lights and reflections

3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The rasterization process include, the rendering parameters, the rendering engine, lights, 3d models, textures, shaders, and other effects. 
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.

Architectural Rendering, or architectural illustration/Visualizations, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc .
Some of the articles, Videos and Tutorials depicted here will take you through the entire process.

Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills. 
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings. 

Post-Production: Is the process of creating effects or/and results after (post) the main process.
This terminology can be used to describe the results (post-production) of main processes such as 3d renderings  and/or filming a scene.
The post-production often occurs in applications such as Photoshop, After Effects, Nuke, etc.   
Some of the articles, Videos and Tutorials depicted here will take you through the process.

Textures: Is a term often used to describe photographed  2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc. 

Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.

Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.

Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.

Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.

V-Ray: Is a rendering engine that uses global illumination algorithms, including path tracing, photon mapping, irradiance maps and directly computed global illumination.
Furthermore, it is used as a commercial plug-in for third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc,  for visualizations and computer graphics in industries such as media, entertainment, film and video game production, industrial design, product design and architecture.

3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program designed to create 3D animations, models, games and images.
In addition, it has modelling, animation and movie effects capabilities, frequently used by video game developers, TV commercial studios and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle systems, plug-ins, and much more, with its own scripting language.

Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation. 
It is widely used for a variety of photo/image editing purposes worldwide. The program has a huge number of filters, functions, plug-ins, scripts, etc.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at

A 3d Visualiser works within the realm of 3d visualization, a sector of the Computer Graphics Industry (or CGI) that is primarily concerned with the visual presentation of design concepts and ideas. And a company within the 3d visualisation sector offers to its customers (among many things) 3d Visualization Services. 

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