Hi Everyone,
I hope this post finds you well.
It has been a while since my last post, mainly due to the new book I have been working on tirelessly.
With that said, I would like to announce its publication with Taylor & Francis/CRC Press, entitled, V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows Volume 1.
The book is currently available on Kindle, Paperback (June 2021) and Hardcover. It can be previewed on Amazon Look inside image directly below (click and scroll down the pages):
Note: The Look inside feature is only available from a desktop computer. Not smart phones
Look inside link (click and scroll down the pages): https://www.amazon.com/V-Ray-3ds-Max-2020-Photorealistic-dp-0367625504/dp/0367625504/ref=mt_other?_encoding=UTF8&me=&qid=1621337097&asin=0367625504&revisionId=&format=4&depth=1
Note: The Look inside feature is only available from a desktop computer. Not smart phones
You can also rent and download the digital/eBook version from www.routledge.com
The book begins with an overview of the best techniques to approach clients via emails, calls, meetings, and via social media. There are also key insights into the best practices of handling projects, pricing, contracts, invoices, the pre-production, production, and the post-production, to name but a few.
Throughout the book, users are taken through VRayMtl functionalities such as Diffuse, Roughness, Reflect, Glossiness, Metalness, Refract, Index of Refraction (IOR), Abbe number, Fog color, Translucency, BRDF, Coat, Sheen, and Bump.
Also, users will learn how to use procedural maps such as VRayBitmap, VRayTriplanarTex, Bricks, Metals, Carpaint, VRayDisplacementMod, VRayUVWRandomizer, VRayMultiSubTex, VRayPointCloudColor, VRayDirt, VRayAerialPersepective, VRayLightMtl, VRayMtlWrapper, VRayOverrideMtl, VRay2SidedMtl, VRayBlendMtl, and VRayEdgesTex.
In addition, there are tips and tricks accompanied with videos highlighting how to create VR interactive apps using Verge 3d; how to create verified views; and how to use plug-ins and scripts such as Project Manager, Auto grid pivot point, GarageFarm, Zmapping, gobotree, and VIShopper.
Finally, users will have a rare insight into all functionalities of a VRay camera, VRayLight objects, Render settings, Frame buffer, Global switches, IPR options, Bucket and Progressive image samplers, Image filters, Global DMC, Color mapping, Brute force global illumination, Light cache, Color management, Distributed rendering, Render elements, VRay image file format, VFB History settings, VFB Lens Effects, LightMix, Film tonemap, Hue/Saturation, Lookup Table, and much more.
The two links directly below depict excerpts of the book:
2-VRay Material Library: Textures, Procedural maps, Shaders and All functionalities covered in detail
I really hope you find the book useful.
Ta
Jamie
Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Course 1: VRay 3ds Max Interior Rendering Tutorials |
2: Season's Greetings VRay & 3ds Max Tutorial |
Course 3: Planning Applications for Verified Views |
Course 4: 3d People + 3ds Max + VRay + Photoshop |
Course 5: Exterior Daylight with V-Ray + 3ds Max + Photoshop |
Course 6: Exterior Night with V-Ray + 3ds Max + Photoshop |
Course 7: Interior Daylight with V-Ray + 3ds Max + Photoshop |
Course 8: Interior Night with V-Ray + 3ds Max + Photoshop |
Course 9: Studio Lights with V-Ray + 3ds Max + Photoshop |
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The
rasterization process include, the rendering parameters, the rendering
engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To
achieve this, users often need to possess the skills and the"eye" to
appreciate good photography, cameras, composition, lighting, shaders,
materials, 3d modelling, rendering and have some post-production
skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Post-Production: Is the process of creating effects or/and results after/post the main process.
This
terminology can be used to describe the results (post-production) of
main processes such as 3d renderings and/or filming a scene.
The post-production often takes place in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence
the importance to control and manipulate the lights accordingly, in
order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
Some
of the articles, Videos and Tutorials depicted here will take you
through the process of creating and applying Studio Lights.
Verified View/s: Is an accurate Photomontage of a proposed design/building, using the Guidelines for Landscape and Visual Impact Assessment (GLVIA3).
Photomontage in 3d Visualization: Is the process of incorporating a 3d object/design/building into a 2d image/photo, while matching the camera angle/settings, position and the overall lighting depicted in the 2d photo.
This laborious process often requires the usage of a 2d and a 3d application.
To create an accurate Photomontage/Verified View, the 3d Visualizer/specialist needs a: 3d context model to plot/plan the shots; a photo of the location in question; the survey data; camera information; a 2d and a 3d application to create the Final Verified View/s .
Some of the articles, Videos and Tutorials depicted here will take you through the process.
Planning Applications: These can be used to find out whether a proposed development is likely to be approved by the planning authority, before substantial costs are incurred developing a detailed design.
Planning Permissions: Is the legal process of determining whether proposed developments should be permitted. Responsibility for planning lies with local planning authorities (usually the planning department of the district or borough council). The legislation, policy and guidance that underpins planning in England can be found on the government's National Planning Practice Guidance
A 3d Visualiser works within the realm of 3d visualization, a sector of the Computer Graphics Industry (or CGI) that is primarily concerned with the visual presentation of design concepts and ideas. And a company within the 3d visualisation sector offers to its customers (among many things) 3d Visualization Services.
Interior design is the art and science of enhancing the interior of a building or/and a space to achieve a more aesthetically pleasing and comfortable environment for those using the space.
An interior designer is someone who plans, researches, coordinates, and manages such projects. Interior design is a multifaceted profession that includes conceptual development, space planning, site inspections, programming, research, communicating with the stakeholders of a project, construction management, and execution of the design.
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