Friday, 28 June 2019

Verified Views for Planning Applications Methodology or Accurate Visual Representation (AVR)

   
      Play the Video in Full HD and with Subtitles (CC)


Verified View matched with survey points in the 3d camera viewport

Verified View/s methodology or Accurate Visual Representation (AVR): Is an accurate Photomontage of a proposed design/building, using the Guidelines for Landscape and Visual Impact Assessment (GLVIA3).
In some countries this process is called Certified Views, or Aligned Views instead.

Photomontage in 3d Visualization: Is the process of incorporating a 3d object/design/building into a 2d image/photo, while matching the camera angle/settings, position and the overall lighting depicted in the 2d photo.  
This laborious process often requires the usage of a 2d and a 3d application.
For more information about this entire process, please check the PDF link below I have put together for gobotree.com 

3d Photomontage Process: https://drive.google.com/open?id=1k7Ek-IyuQiGWZ7bvWcePXysAToLCgpsH




To create an accurate Photomontage/Verified View, the 3d Visualizer/specialist needs a: 3d context model to plot/plan the shots; a photo of the location in question; the survey data; camera information; a 2d and a 3d application to create the Final Verified View/s .
Some of the articles, Videos and Tutorials depicted here will take you through the process.


Planning Applications: These can be used to find out whether a proposed development is likely to be approved by the planning authority, before substantial costs are incurred developing a detailed design.


Planning Permissions: Is the legal process of determining whether proposed developments should be permitted. Responsibility for planning lies with local planning authorities (usually the planning department of the district or borough council). The legislation, policy and guidance that underpins planning in England can be found on the government's National Planning Practice Guidance.

This Full course (01:11:19 hours) is entitled, Planning Applications for Verified Views, and takes users through the step-by-step process of creating and submitting Verified Views for Planning Applications, using 3ds Max, V-Ray and Photoshop

In the first part of this course, users will learn how to interpret a typical drawing with the proposed Views from the Architects.
Also, users will be taken through the meticulous process of acquiring context models from Zmapping website to plan and create the Verified Views for Planning Applications using 3ds Max and Photoshop

Furthermore, users will learn to use the photography and the Survey Data, to recreate the proposed views, whilst using 3ds Max Scripts, X-References, Dummy helpers, Daylight Systems, Sun Surveyor, Photoshop, and much more.

Finally, users will be able to create Accurate Visual Representations for Level 0 (AVR0), AVR1, AVR2 and AVR3   

To Watch the Full Video (First and Second part), Download Project Resources, and receive Technical Support, simply Buy the Course/Tutorial outright by clicking the Paypal link below. Or by visiting my Gumroad page HERE


Verified View matched with survey points in the 3d camera viewport

Verified View AVR0 (Building outline)

Verified View AVR1 (Building outline with edges)




Verified View AVR3 (Fully Rendered Building)

Verified View AVR3 (Fully Rendered Building)

Verified View AVR3 (Fully Rendered Building)

Verified View AVR3 (Fully Rendered Building)





Resources:


                
 


   

GLVIA (Guidelines for Landscape and Visual Impact Assessment)
In addition, it's worth checking its Visualisation page/tab guidelines

Government Pre-Application Advice

Mandatory Documents



I really hope you enjoy this course, like and share it .

What you'll learn
  • Users will learn to Create and submit Verified Views for Planning Applications, using 3ds Max, V-Ray and Photoshop
  • Learn to use photography in the process of creating Verified Views
  • Learn to use the Survey Data from the Surveyor
  • Learn to use 3ds Max X-References
  • Learn to use Dummy helpers in 3ds Max
  • Learn to use Daylight systems
  • Learn to use Photoshop
  • Sun Surveyor
  • Learn to Create AVR0, AVR1, AVR2 and AVR3
  • Much More
Requirements
  • This course is Tailored to Intermediate and Advanced users
  • You need to possess a copy of 3ds Max, VRay and Photoshop
  • 64 bit Windows operating system
  • Basic computer knowledge
  • Computer and Internet
Description

This detailed step-by-step course guides users through the meticulous process creating and submitting Verified Views for Planning Applications, using 3ds Max, V-Ray and Photoshop

The full course is HD (1920X1080) with custom captions/subtitles, and you can stream the videos from your mobile (enable full  HD and CC).

Alternatively, you can download to watch them from your computer (VLC media player allows users to load captions/subtitles) .

Also, I offer 24/7 technical support and Udemy offers a 30 days money back guarantee.

The course focuses on the methodical process of:

1- Pre-planning the Proposed views, whilst acquiring 3d context models, setting up the 3ds max scene and the first 3d Camera

2- Adjusting the 3d camera, the render output size, the vray parameters, the new chalk material, the override material function, and creation of the VRay sunlight.

3- Adding the VrayEdgesTex procedural map; whilst adjustment layers in post, taking Verified Views photos on site, create marked images with survey points in post, and use the survey points photography.

4- Utilizing vanishing lines to centre the photo in order to match the camera accurately in 3ds Max

5- Deploying 3ds max scripts to generate the physical survey points and recreate the camera in 3ds max

6- Create dummy helpers and X-References to move and adjust the scene closer to 0.0.0


7- Tweak the camera further to match the survey accurately, while using the dummy helper and the X-reference

8- Create the Daylight system object is implemented to create Accurate Visual Representations (AVR)0, AVR1, AVR2 and AVR3


9- And Much More

8- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects                             

Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.


Who this course is for:
  • Architects
  • Designers
  • 3D Visualizers
  • 3D Artists
  • Architectural Planners

To Download the project resources watch the Second Part of this course, etc, please click the link below.


The full course is priced at $9.99for few days only.

In addition, you will get a 24/7 support (Q&A) about the course, and  30 days money-back-guarantee.



https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=F9G6QQBVW6XM2

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=F9G6QQBVW6XM2

You don't need to provide your postal address details, or have a  PayPal account to make a Paypal transaction (Paypal accepts Cards, also). Choose the second option below to pay without a paypal account (Pay by debit or credit card).

The above link will take users to the PayPal page. After the transaction is complete, the user will be automatically redirected to a Google drive, to access and download the Resource files,Videos,  etc.

Resource Files are available for download.

The videos are full HD (1,920 x 1,080 pixels)  and with custom captions/subtitles.

You can stream the videos from your mobile (enable full  HD and CC).

Or download and watch them from your computer (VLC media player allows users to load captions/subtitles) .

I hope you find it useful.


Alternatively, you can buy the full course from my Gumroad page HERE, or from my  Udemy.com page below



https://www.udemy.com/verified-views-for-planning-applications/?couponCode=JAMIE2019VERIFIEDV



Udemy Link : https://www.udemy.com/verified-views-for-planning-applications/?couponCode=JAMIE2019VERIFIEDV






                                                         Video Captions available (CC)




                                                      Video Captions available (CC)



 
                                                      Video Captions available (CC)




Video Captions available (CC)






Finally, I have just published a New Book with Taylor & Francis/CRC Press, entitled,  
V-Ray 5 for 3ds Max 2020: 3D Rendering Workflows

Click on the image below to find out more about my new book.


Checkout below my other Courses with High Resolution Videos, 3d Project files and Textures included.

Course 1: Exterior Daylight with V-Ray + 3ds Max + Photoshop  

Course 2: Exterior Night with V-Ray + 3ds Max + Photoshop



https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhuyYCmOT9v7OF9_ZclMoObyO4u5iYBpEPAmcbajHlzlJVy_Xz7NUY4Gf34zCj1Qb8jdzlc7PksVoa3ntryaX3ZRTASbgiTpRzdOFl-Xji8TaCG6eRSHAf8p-vaObm_5y0I2PEqw2GVUuGM/s1600/Living+Room+3dBeeIT+Camera+Raw+Filter.JPG
 Course 3: VRay 3ds Max Interior Rendering Tutorials 

Course 4: Interior Daylight with V-Ray + 3ds Max + Photoshop

Course 5: Interior Night with V-Ray + 3ds Max + Photoshop

Also
, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:


https://www.patreon.com/user?u=2469908  







Important Terminologies & Descriptions:


Textures: Is a term often used to describe photographed  2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc. 

Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.

Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.


Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.


Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.

3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The rasterization process include, the rendering parameters, the rendering engine, lights, 3d models, textures, shaders, and other effects. 
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.

Architectural Rendering, or architectural illustration/Visualizations, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc

Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills. 
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings. 


Post-Production: Is the process of creating effects or/and results after (post) the main process.
This terminology can be used to describe the results (post-production) of main processes such as 3d renderings  and/or filming a scene.
The post-production often occurs in applications such as Photoshop, After Effects, Nuke, etc.   
Some of the articles, Videos and Tutorials depicted here will take you through the process.



V-Ray is a rendering engine that uses global illumination algorithms, including path tracing, photon mapping, irradiance maps and directly computed global illumination.
Furthermore, it is used as a commercial plug-in for third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc,  for visualizations and computer graphics in industries such as media, entertainment, film and video game production, industrial design, product design and architecture.

3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program designed to create 3D animations, models, games and images.
In addition, it has modelling, animation and movie effects capabilities, frequently used by video game developers, TV commercial studios and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle systems, plug-ins, and much more, with its own scripting language.

Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation. 
It is widely used for a variety of photo/image editing purposes worldwide. The program has a huge number of filters, functions, plug-ins, scripts, etc.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com

A 3d Visualiser works within the realm of 3d visualization, a sector of the Computer Graphics Industry (or CGI) that is primarily concerned with the visual presentation of design concepts and ideas. And a company within the 3d visualisation sector offers to its customers (among many things) 3d Visualization Services.