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Hello Everyone 🙌🙌🙌
I hope you're well and safe.
Check out this new in-depth step-by-step tutorial taking users through the amazing process of using the TurboSplines plug-in with 3ds Max, to create exquisite animations and furniture, in minutes.
I really hope you find the tutorial useful, like and share it.
TurboSplines is a 3dsMax plugin designed to create multiple spline wrapping animations (e.g. path deform animations) incredibly fast.
TurboSplines
automatically assigns Path Deform modifiers to presets or custom meshes,
while creating numerous easy to control spline-driven animations .
Users can quickly create
growing splines, animated cables, wires, ropes, ribbons, light trails,
moving tentacles, branches, worms, and much more.
TurboSplines uses 3dsMax standard modifiers and geometry, so users can edit meshes and animations independently of the plugin.
This tool is ideal for artists and professionals working in CG Animation, Motion Graphics and VFX industry.
Click on the image below to find out more about my new book.
Also, please Join my Patreon page or Gumroadpage to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Retail Real State are properties developed/catered for Entertainment
and Shopping Purposes.
These include Shopping Centers (or Malls), Clothing Stores, Cinemas, etc.
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The
rasterization process include, the rendering parameters, the rendering
engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering. Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To
achieve this, users often need to possess the skills and the"eye" to
appreciate good photography, cameras, composition, lighting, shaders,
materials, 3d modelling, rendering and have some post-production
skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Post-Production: Is the process of creating effects or/and results after/post the main process.
This
terminology can be used to describe the results (post-production) of
main processes such as 3d renderings and/or filming a scene.
The post-production often takes place in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
Architectural Rendering,
or architectural illustration/Visualization, is the art/process of creating
two-dimensional images or animations depicting the attributes of an
architectural design, while using state of the art applications such as,
Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop,
etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Textures: Is a term often used to describephotographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
Architectural Rendering,
or architectural illustration/Visualization, is the art/process of creating
two-dimensional images or animations depicting the attributes of an
architectural design, while using state of the art applications such as,
Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop,
etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence
the importance to control and manipulate the lights accordingly, in
order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
Some
of the articles, Videos and Tutorials depicted here will take you
through the process of creating and applying Studio Lights.
V-Ray: Is a rendering engine that uses global illumination
algorithms, including path tracing, photon mapping, irradiance maps and
directly computed global illumination.
Furthermore, it is used as a commercial plug-in for
third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for
visualizations and computer graphics in industries such as media,
entertainment, film and video game production, industrial design, product
design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a
professional 3D computer graphics program designed to create 3D animations,
models, games and images.
In addition, it has modelling, animation and movie effects
capabilities, frequently used by video game developers, TV commercial studios
and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle
systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
It
is widely used for a variety of photo/image editing purposes worldwide.
The program has a huge number of filters, functions, plug-ins, scripts,
etc.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
A 3d Visualiser works
within the realm of 3d visualization, a sector of the Computer Graphics
Industry (or CGI) that is primarily concerned with the visual
presentation of design concepts and ideas. And a company within the 3d
visualisation sector offers to its customers (among many things) 3d
Visualization Services.
Interior design is
the art and science of enhancing the interior of a building or/and a
space to achieve a more aesthetically pleasing and comfortable
environment for those using the space.
An interior designer
is someone who plans, researches, coordinates, and manages such
projects. Interior design is a multifaceted profession that includes
conceptual development, space planning, site inspections, programming,
research, communicating with the stakeholders of a project, construction
management, and execution of the design.
These 3d renders are part of a project I've recently finished for a client using 3ds max, VRay and AdvArray plugin to create the Parametric staircase. AdvArraymodifier was truly pivotal in helping me create this exquisiteparametric design.
AdvArray is an advanced parametric array modifier for
Autodesk® 3ds Max®, and does not ship with standard 3ds Max® . This parametric
array modifier has a number of advanced array features not found in 3ds Max, or
in other third party modifiers/plug-ins.
Before running its installation, first, ensure to disable
the Windows Defender Firewall .
After double clicking
the exe file to install it, if prompted with a protection dialog, go to more
information, and choose to Run Anyway.
Choose the installation type.
< Choose the
installation type >
Once the installation is completed, click Next, followed by
clicking to Finish.
< Click Next once
the installation is complete>
< Click Finish to
complete installation>
To start building the spiral staircase, let's go to the
Create panel and click on the Geometry button. Under Standard Primitives,
select the Stairs from its list.
< Select the Stairs
from the Standard Primitives list >
Next, select the Spiral Stair type.
<Select the Spiral
Stair type >
Left click and hold the
mouse in the Top viewport, followed by dragging the mouse to set its width
first.
Release the left click and begin moving the mouse upwards to
set its height.
<Create the Spiral
Staircase in the Top viewport >
To create any staircase, a client would have already
provided you with the dimensions to refer to. Otherwise, simply Google:
staircase dimensions in meters (or millimetres), to find out the generic
staircase dimensions.
While the Spiral Staircase is still selected, open the
Modify panel. Under Parameters, enabled the Closed option.
Under Layout CCW, set the Radius to 3.404m, the Revs to
1.96m and Width to 1.728m. Simply type the letter "M" after typing
the values, if the display unit is set to millimetres.
Under Rise group, set the Overall value to 6.997m and Riser
HT to 0.179m. To edit the Riser Ct values (Grey), click the Overall toggle to
grey it out. And change the Riser Ct value to 39
< Spiral Staircase
new parameters>
< Spiral Staircase
final result in the viewport>
Under Generate Geometry group, enable the option to add Rail
Path Inside and Outside. These two rail paths will be later used to generate
the parametric slats along them, and the handrails.
< Enable the option
to create Rail Path Inside and Outside >
The following step is to create the shape of one of the
slats to run along the staircase. To do so, go to the Create panel and select
the Shape button.
Next, select the Line button and begin creating the slat
profile, in the Left Viewport.
< Select the Line
button and begin creating the slat profile>
Also, use the Modify panel to edit the profile accordingly.
Refer to the 3ds max file named, Wood profile_Right.max, to see the final
result.
< Use the Modify panel to edit the profile
accordingly>
To add a bit of depth to the slat, add the Extrude modifier
and set the amount to about 0.03m (30mm).
< Add the Extrude Modifier
and set its amount to 0.03m>
Also, ensure the Pivot point is set to be at the base of the
slat object in order to follow along the path properly. Click the Affect Pivot
Only button and use the Move tool to move the Pivot gizmo.
< Pivot point placed
at the base of the slat object>
To ensure there are no problems with the way the slats will
be aligned along the path, go to the Utilities panel and select the Reset
XForm. Followed by clicking the button to Reset Selected.
Note: If the Reset XForm Utility is not available from the
list, click on the Configure Button Sets to add it to the list.
<Select the Reset
XForm and click the button to Reset Selected >
< Reset XForm under
the Modifier list >
Next, Copy/Clone the slat (Shift+Move), to ensure the
original model stays intact, in case you need to refer back to it.
< Copy/Clone the
slat (Shift+Move)>
The following step is to add the AdvArray modifier from its dropdown
list.
< AdvArray modifier
added from its dropdown list >
To get the slat to follow along the staircase path, under
AdvArray Path group, click on the button to Pick path and select one of the
paths/splines along the staircase.
<Click to Pick path
and select one of the paths/splines along the staircase >
To align the slats properly along the staircase, change the
Transform Mode to, Final Transform, and enable the option to, Distance is
Percentage. The Slat may seem to have disappeared from the
viewport.
<Change to Final
Transform, and Distance is Percentage >
Start by increasing the Count number by 300, and the Spacing
to value 1.0. Also, disable the Loop function to avoid having additional slats
at both ends of the path.
To straighten the slat rotation along the path, under
Pre-Transform parameters, set the X Rotation to -6.0 and the Y Rotation to
12.0
<Adjust the
AdvArray parameters to follow along the path accordingly>
To move the slats
down to start from the floor, simply select both handrail paths and move them
down simultaneously.
<Select and move
both handrail paths down simultaneously to move the slats>
To create the left profile of the slat, use some of the
steps covered earlier. The final 3ds Max file is under the name of, Wood
profile_Left.max
< New Wood profile
for the left path along the staircase>
Next, add the AdvArray modifier to create the slats along
the left path following the staircase. Use some of the parameters entered
previously.
< Add the AdvArray
modifier to create the slats along the left path>
To create handrails, simply copy one of the staircase paths
and add the Sweep modifier to it. Set its Radius to about 0.025m
< Create handrails
with Sweep modifier>
Finally, add the Chamfer modifier to the slats to increase
detail on its edges. Set the Amount Type to Legacy and Amount to 0.003m
The final 3ds Max file containing the staircase with slats
and handrails is under the name of, Staircase Atrium_Start.max (Chapter 8 and
later Chapters).
< Chamfer modifier
added to the slats to increase detail on its edges >
For more information about AdvArray parameters and settings,
please check the documentation file named (AdvArray Documentation.pdf ) mentioned in the above link.
Finally, I have included All project files such as 3ds Max scenes with textures and the Photoshop files (PSDs) to be
downloaded by my Patreon supporters, in the link directly below.
Click on the image below to find out more about my new book.
As mentioned earlier,please Join my Patreon page or Gumroadpage to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Parametric models use feature-based, solid and surface modelling design tools to manipulate the system attributes. AdvArray is an advanced parametric modifier for 3ds Max.
Since 3ds Max does not ship with any parametric array modifiers; this unique tool was introduced to help create numerous amazing/advanced array tools often absent in 3ds Max and other third party plugins.
Retail Real State are properties developed/catered for Entertainment
and Shopping Purposes.
These include Shopping Centers (or Malls), Clothing Stores, Cinemas, etc.
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The
rasterization process include, the rendering parameters, the rendering
engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering. Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To
achieve this, users often need to possess the skills and the"eye" to
appreciate good photography, cameras, composition, lighting, shaders,
materials, 3d modelling, rendering and have some post-production
skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Post-Production: Is the process of creating effects or/and results after/post the main process.
This
terminology can be used to describe the results (post-production) of
main processes such as 3d renderings and/or filming a scene.
The post-production often takes place in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
Architectural Rendering,
or architectural illustration/Visualization, is the art/process of creating
two-dimensional images or animations depicting the attributes of an
architectural design, while using state of the art applications such as,
Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop,
etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Textures: Is a term often used to describephotographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
Architectural Rendering,
or architectural illustration/Visualization, is the art/process of creating
two-dimensional images or animations depicting the attributes of an
architectural design, while using state of the art applications such as,
Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop,
etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence
the importance to control and manipulate the lights accordingly, in
order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
Some
of the articles, Videos and Tutorials depicted here will take you
through the process of creating and applying Studio Lights.
V-Ray: Is a rendering engine that uses global illumination
algorithms, including path tracing, photon mapping, irradiance maps and
directly computed global illumination.
Furthermore, it is used as a commercial plug-in for
third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for
visualizations and computer graphics in industries such as media,
entertainment, film and video game production, industrial design, product
design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a
professional 3D computer graphics program designed to create 3D animations,
models, games and images.
In addition, it has modelling, animation and movie effects
capabilities, frequently used by video game developers, TV commercial studios
and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle
systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
It
is widely used for a variety of photo/image editing purposes worldwide.
The program has a huge number of filters, functions, plug-ins, scripts,
etc.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
A 3d Visualiser works
within the realm of 3d visualization, a sector of the Computer Graphics
Industry (or CGI) that is primarily concerned with the visual
presentation of design concepts and ideas. And a company within the 3d
visualisation sector offers to its customers (among many things) 3d
Visualization Services.
Interior design is
the art and science of enhancing the interior of a building or/and a
space to achieve a more aesthetically pleasing and comfortable
environment for those using the space.
An interior designer
is someone who plans, researches, coordinates, and manages such
projects. Interior design is a multifaceted profession that includes
conceptual development, space planning, site inspections, programming,
research, communicating with the stakeholders of a project, construction
management, and execution of the design.