I have just been informed that some of the contents of the book had been stripped in order to keep the page count down to 336 pages.
This is good news as I can now share this content with those that visit my blog.
As previously mentioned only one standard skylight was required to emulate the overall "fill light"(i.e. blue).
This is good news as I can now share this content with those that visit my blog.
As previously mentioned only one standard skylight was required to emulate the overall "fill light"(i.e. blue).
I hope you have found this post useful.
Video Captions available (CC)
Video Captions available (CC)
Video Captions available (CC)
Checkout below my other Courses with High Resolution Videos, 3d Project files and Textures included.
Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
New Book: 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max
Course 1: Exterior Daylight with V-Ray + 3ds Max + Photoshop Course 2: VRay 3ds Max Interior Rendering Tutorials |
Course 3: Exterior Night with V-Ray + 3ds Max + Photoshop |
Course 4: Interior Daylight with V-Ray + 3ds Max + Photoshop |
Course 5: Interior Night with V-Ray + 3ds Max + Photoshop |
Course 6: Studio Lights with V-Ray + 3ds Max + Photoshop |
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Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
New Book: 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max
More tips and Tricks:
Post-production techniques
Tips & tricks for architectural Visualisation: Part 1
Essential tips & tricks for VRay & mental ray
Photorealistic Rendering
Creating Customised IES lights
Realistic materials
Creating a velvet/suede material
i have a question...does skylight eliminate the round-corner effect in A&D materials?
ReplyDeleteHi sasa,
ReplyDeleteNo it shouldn't!!!!Why?
At times, with round corners, if the values are too high or too low for the object in question, it may not show at all.
The best way to find out the correct values is to create a chamferbox extended primitive of similar size to the relevant object in the scene, and tweak its fillet values to see what looks correct.
Cheers,
Jamie
Thank you jamie for your helpful answer. you are right, it's my mistake.
ReplyDeleteThank you again!
(excuse me if my english is'nt so good!)