This is a quick announcement of my upcoming New Video Courses on how toIntegrate 3d People from Gobotree and Cut Out PeopleRealistically in 3d Scenes/Renders, and in Post Production, using 3ds Max, V-Ray and Photoshop. The courses will be available next week. :0)
I hope you like the final results.
Following that, I will publish a New Course about, Verified Views for Planning Applications (mid April).
Finally, do let me know about any upcoming Video Tutorials/Courses you would like me to cover.
Also, please Join my Patreon page or Gumroadpage to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Play the Video in Full HD and withCustom Captions/Subtitles & TimeStamps
Studio Lights are fundamental in the process of creating appealing images/renders.
The overall lighting determines not only the brightness and the darkness; but also the tone, mood and the atmosphere of a scene.
Hence
the importance to control and manipulate the lights accordingly, in
order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
Play to watch the Video in Full High Definition or visit my YouTube channel
In this Video course/tutorialusers are taken through the methodical process of setting up the 3ds Max scene, apply the VRay Carpaint shader, the Glass Material, Plastic, Metal, Falloff Material, VRayBlend Material, dust & scratches, Rubber, etc.
Furthermore, in this automotive scene, users will be taken through the step-by-step process of creating professional studio lights using VRaylight objects, VRaySoftbox shader, HDRIreflections, V-Ray exposure controls, rendering settings, LUT files, Reflections, Highlight Glossiness, Refractions, Fresnel, VRay Multimatte Elements, VRayLightselect , Specular, Raw Reflections, VRay Displacement, UVW Maps, Sample Rate, and much more.
=Video TimeStamps=
0:30Setting up the Units system
1:54 Merge Car in the Scene
2:23 Measure the scene
2:57 Group the Car
3:20 Adjust the Pivot point
5:57 Create the studio Floor
9:46 Create and setup the camera
12:02 Frame the composition with Width & Height Output Size
12:45 Loading & Setting UP V-Ray Parameters for Draft Progressive Renders
16:30 Creating the V-Ray Base/White Material
17:59 Creating the Studio Lights
22:48 Setting Up V-Ray for Draft/Fast Renders
24:46 Add the VRaySampleRate Render Element
26:01 Change the Render from Progressive to Bucket type
26:22 Global DMC Local Subs explained
27:40 Creating the Car Paint material
31:21 Creating VRaySoftbox shader for lights
33:37 Creating the Glass material
35:53 Creating the Chrome/Metal material
36:41 Adding the VRaySpecular, VRayRawReflection, VrayRawRefraction, VRayReflection & VRayRefraction Render Element
39:24 Creating the Plastic material
41:41 Creating the Tyre/Rubber Material
43:48 Adding HDR image
46:18 Creating the Car number plate
49:50 Creating the studio Floor material shader with VRayBlendMaterial
59:55 Adding the VRayDisplacement modifier 1:08:20 Adding Render Elements
1:11:15 VRayLightSelect Render Element
1:13:16 Setting up High Resolution Renders 1:18:59 Using LUT files
This segment is a small part of an extensive Two Hours New Course I've recently created on my blog, and for my Patreon supporters.
However, you can Buy and Download the Full course/Tutorial by clicking the Paypal link below or visit myGumroadpageHERE:
It's entitled: 3ds Max + vray : Automotive Studio Lights
All subjects covered in this course can be used for studio lighting setups and to create most architectural materials.
You can watch it in full screen by clicking on its button; or by simply going to my new YouTube channel.
To watch the second part about Post-productionand todownload All project files with Textures, 3d Scenes,Videos, Subtitles, and much more, please Join my Patreon page; Gumroadpage, or simply click the links below:
I really hope you've enjoyed this course , like and share it .
The full course is priced at $9.99, for few days only.
In addition, you will get a 24/7 support (Q&A) about the course, and 30 days money-back-guarantee.
You
don't need to provide your postal address details, or have a PayPal
account to make a Paypal transaction (Paypal accepts Cards, also). Choose the second option below to pay without a paypal account (Pay by debit or credit card).
The
above link will take users to the PayPal page. After the transaction is
complete, the user will be automatically redirected to a Google drive,
to access and download the project files, Textures, Videos, etc.
Projects files and Resources are available for download.
The videos are full HD (1,920 x 1,080 pixels) and with custom captions/subtitles.
You can stream the videos from your mobile (enable full HD and CC).
Or download and watch them from your computer (VLC media player allows users to load captions/subtitles) .
I hope you find it useful.
What you'll learn
Learn Groundbreaking Techniques on how to Create Photorealistic Studio Lights and Materials using 3Ds Max, V-Ray & Photoshop
Create Shaders Realistically
Texture Procedurally
In-Depth understanding of VRay Parameters and how to Render Studio Lights Photo-Realistically
Unmatched Award Winning Post-Production Techniques
Learn How to Create Surfaces using Modifiers and configuring sets
Learn to Create and manage Render Elements
Learn to create Amazing Renderes
ETC
Requirements
This course is Tailored to Intermediate and Advanced users
You need to possess a copy of 3ds Max, VRay and Photoshop
64 bit Windows operating system
Basic computer knowledge
Computer and Internet
Description
This detailed step-by-step course guides users through the meticulous process of Modelling, Lighting, Shading, Texturing, Rendering, and the Post-Production of a Studio Light Rig, using 3ds Max, Vray and Photoshop.
Furthermore, the course comes with Project Files 3d Models, Textures, PSD files (Photoshop), and much more.
Also, I offer 24/7 technical support and a 30 days money back guarantee.
The course focuses on the methodical process of:
1- Modelling Lighting & Rendering of a Studio Lighting Rig
2- Creating and tweaking procedural materials realistically
3- Procedural Texturing
4- HDR Image Processing
5- Rendering Parameters and Unrivaled settings for post-production
6- Post-production best practices and advanced techniques
8-And Much More
9- Every technique covered in this course is backed by 10+ years of experience in the 3d Visualization/Production Industry, and popular Books Published on these key subjects .
Finally, my methodologies are widely implemented by Award Winning Visualization companies and famous Film Studios World Wide.
Who this course is for:
Designers
Architects
3D Visualizers
3D Artists
Anyone interested in Mastering their Shading, Texturing, Lighting, Rendering, Post-Production Skills, Etc
Alternatively, you can click on the image below, and buy the course on Udemy.com
Also, please Join my Patreon page or Gumroadpage to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Important Terminologies & Descriptions:
LUT files:LUT files stand for Look Up Table, and they are often used to change the colours and/or the contrast of an image
HDRI:It stands for High Dynamic Range Image
These
types of light based images are created by capturing multiple photos
with different exposures at the same time. which are amazing to emulate
realistic lights and reflections
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The
rasterization process include, the rendering parameters, the rendering
engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Architectural Rendering,
or architectural illustration/Visualizations, is the art/process of creating
two-dimensional images or animations depicting the attributes of an
architectural design, while using state of the art applications such as,
Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop,
etc .
Some of the articles, Videos and Tutorials depicted here will take you through the entire process.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To
achieve this, users often need to possess the skills and the"eye" to
appreciate good photography, cameras, composition, lighting, shaders,
materials, 3d modelling, rendering and have some post-production
skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Post-Production: Is the process of creating effects or/and results after (post) the main process.
This
terminology can be used to describe the results (post-production) of
main processes such as 3d renderings and/or filming a scene.
The post-production often occurs in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
Textures: Is a term often used to describephotographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
V-Ray: Is a rendering engine that uses global illumination
algorithms, including path tracing, photon mapping, irradiance maps and
directly computed global illumination.
Furthermore, it is used as a commercial plug-in for
third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for
visualizations and computer graphics in industries such as media,
entertainment, film and video game production, industrial design, product
design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a
professional 3D computer graphics program designed to create 3D animations,
models, games and images.
In addition, it has modelling, animation and movie effects
capabilities, frequently used by video game developers, TV commercial studios
and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle
systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
It
is widely used for a variety of photo/image editing purposes worldwide.
The program has a huge number of filters, functions, plug-ins, scripts,
etc.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
A 3d Visualiser works
within the realm of 3d visualization, a sector of the Computer Graphics
Industry (or CGI) that is primarily concerned with the visual
presentation of design concepts and ideas. And a company within the 3d
visualisation sector offers to its customers (among many things) 3d
Visualization Services.