Saturday, 3 October 2009

3ds max: mental ray settings

I have just been informed that some of the contents of the book had been stripped in order to keep the page count down to 336 pages.
This is good news as I can now share this content with those that visit my blog.

As previously mentioned only one standard skylight was required to emulate the overall "fill light"(i.e. blue).

I hope you have found this post useful.

More tips and Tricks:

Post-production techniques

Tips & tricks for architectural Visualisation: Part 1

Essential tips & tricks for VRay & mental ray

Photorealistic Rendering

Creating Customised IES lights

Realistic materials

Creating a velvet/suede material 


  1. i have a question...does skylight eliminate the round-corner effect in A&D materials?

  2. Hi sasa,

    No it shouldn't!!!!Why?

    At times, with round corners, if the values are too high or too low for the object in question, it may not show at all.
    The best way to find out the correct values is to create a chamferbox extended primitive of similar size to the relevant object in the scene, and tweak its fillet values to see what looks correct.



  3. Thank you jamie for your helpful answer. you are right, it's my mistake.
    Thank you again!
    (excuse me if my english is'nt so good!)