Happy New Year to Everyone first and foremost:
Remember the laughter, the joy, the hard work and the tears.
And as you reflect on the past year,also think of the new one to come.
Because most importantly, this is a time of new beginnings and the celebration of life
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Optimising 2d file sizes using the “Save
for Web & Devices…”
When sending drafts or pre-finalised images to clients for
comments and/or signing off, most users tend to use the “Save as…” tool, or/and
resize the image/s.
With pre-finalised images, the above mentioned approach may
prevent clients from making the right judgment about the image/s and subsequently
NOT signing off the image/s as quickly as anticipated.
When using the above mentioned approach (i.e. Save as, etc.),
clients often comment on the pixel quality and the image size.
In addition, it may prove to be, a bit of a challenge to send
multiple files via email.
To address all of the above issues (when sending
pre-finalised images), some companies tend to use the “Save for Web &
Devices…” tool, instead.
1-To do so, in
Photoshop, click on the “File” main toolbar, and choose the “Save for Web &
Devices…” tool from its drop down list.
Note: If you are using a more recent version of Photoshop, this function can be found under: File>Export>Save for web (Legacy)
2-If the
pre-finalised image is exceedingly big in pixel dimensions (i.e. in this
example it was 7360x4912), you’ll be prompted with a “Save for Web” warning
dialog related to memory errors and slow performance.
Accept it by clicking “Yes” to open it.
3-With the “Save
for Web & Devices” dialog open, Photoshop automatically chooses the
“Optimized” tab with its “ideal” “optimized” values (i.e. Quality=60), without
compromising the quality of the original image.
This useful dialog offers users the option to compare
between the “Original” tab, and the “Optimized” tab parameters.
On each tab, the user can see and compare the quality
between, the file sizes (i.e. at the bottom); set the “Image Size”, etc.
Always pan (using the pan tool) to areas of the image that are
more prone to scrutiny by the client.
In this example, we have focused mainly
on the rendered areas of the main building.
Furthermore, the “Preset” quality was changed to 30 and left the “Image Size” parameters untouched.
As one can see between the “Optimized” and the “Original”
tab below, the image went from 103 MB, to 3.692 MB in size, without affecting
the overall quality of the image or its dimensions.
Once satisfied with the final optimization, simply click
“Save” and choose the location to save the file in.
It’s worth mentioning that, one can also use Photoshop
actions to automate this process for the subsequent images.
For more information about Photoshop actions, please check
the previous post:
4-Alternatively, users can also use the “Batch” tool to
automate actions.
To do so, simply click on the “File” main toolbar, followed
by choosing to “Automate” and “Batch” from the drop down list.
The “Batch” dialog box is broken down into five groups:
Play, Source, Destination, File Naming and Errors.
Play: This group allows
users to pick and choose pre-created action parameters such as Set and Action.
Source: This
group allows users to locate the folder where all the files will be sourced or collected
from.
To choose the folder, simply click on the “Source” toggle.
The source folder comes with four functions:
Override Action “Open” Commands
Include All Subfolders
Suppress File Open Options Dialogs
Suppress Color Profile Warnings
Alternatively, users can simply click on the “Source”
drop down list and choose the “Opened Files” option.
The “Opened Files” option automatically sources the open
files in Photoshop.
Destination: This group allows users to determine the location of
the Saved file/s.
Users can choose from the following options:
None
Save and Close
Folder
The "Folder" option allows users to choose the file
destination and to Override Action “Save As” Commands.
File Naming: This
group allows users to add numerous variables from the drop down list of the name
field.
The most commonly used variables from the drop down list are:
Document Name
NONE
EXTENSION
The variable under the name of “EXTENSION” in fact adds the
file extension name in front of its name (I.e. name.GIF).
The “Starting serial#” function, automatically adds a serial
number/s to the file name.
To omit file numbering, simply keep this field
clear, by simply “deleting” the number/s in this section.
Errors: This
group allows users to either “Stop for Errors” (if any) during the file
batching process, or to simply “Log Errors To File” (if any).
I hope you have found this article somehow useful.
Ta
My 3D Portfolio:
New Book: 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max
Post-production techniques
Essential tips & tricks for VRay & mental ray
Photorealistic Rendering
Creating Customised IES lights
Realistic materials
Creating a velvet/suede material
FoxRenderfarm
www.arroway-textures.com
Renderpeople
Gobotree
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Checkout below my other Courses with High Resolution Videos, 3d Project files and Textures included.
Also, please Join my Patreon page or Gumroad page to download Courses; Project files; Watch more Videos and receive Technical Support. Finally, check my New channels below:
Course 1: Exterior Daylight with V-Ray + 3ds Max + Photoshop |
Course 2: Exterior Night with V-Ray + 3ds Max + Photoshop Course 3: VRay 3ds Max Interior Rendering Tutorials |
Course 4: Interior Daylight with V-Ray + 3ds Max + Photoshop |
Course 5: Interior Night with V-Ray + 3ds Max + Photoshop |
Important Terminologies & Descriptions:
Post-Production: Is the process of creating effects or/and results after/post the main process.
This terminology can be used to describe the results (post-production) of main processes such as 3d renderings and/or filming a scene.
The post-production often takes place in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The rasterization process include, the rendering parameters, the rendering engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Textures: Is a term often used to describe photographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Studio Lights: They are fundamental in the process of creating appealing images/renders.
Lighting determines not only the brightness and darkness, but also the tone, mood and the atmosphere of a scene.
Hence the importance to control and manipulate the lights accordingly, in order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
Please also check:
Post-Production: Is the process of creating effects or/and results after/post the main process.
This terminology can be used to describe the results (post-production) of main processes such as 3d renderings and/or filming a scene.
The post-production often takes place in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
3d Rendering: Is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
The rasterization process include, the rendering parameters, the rendering engine, lights, 3d models, textures, shaders, and other effects.
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering.
Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
To achieve this, users often need to possess the skills and the"eye" to appreciate good photography, cameras, composition, lighting, shaders, materials, 3d modelling, rendering and have some post-production skills.
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Textures: Is a term often used to describe photographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
Architectural Rendering, or architectural illustration/Visualization, is the art/process of creating two-dimensional images or animations depicting the attributes of an architectural design, while using state of the art applications such as, Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop, etc
Some of the articles, Videos and Tutorials depicted here will take you through this amazing process.
Studio Lights: They are fundamental in the process of creating appealing images/renders.
Lighting determines not only the brightness and darkness, but also the tone, mood and the atmosphere of a scene.
Hence the importance to control and manipulate the lights accordingly, in order to fully capture the textures and the vibrancy of your objects.
By distributing the shadows and the highlights accurately, you can achieve truly appealing images/renders.
V-Ray: Is a rendering engine that uses global illumination
algorithms, including path tracing, photon mapping, irradiance maps and
directly computed global illumination.
Furthermore, it is used as a commercial plug-in for
third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for
visualizations and computer graphics in industries such as media,
entertainment, film and video game production, industrial design, product
design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a
professional 3D computer graphics program designed to create 3D animations,
models, games and images.
In addition, it has modelling, animation and movie effects
capabilities, frequently used by video game developers, TV commercial studios
and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle
systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
It
is widely used for a variety of photo/image editing purposes worldwide.
The program has a huge number of filters, functions, plug-ins, scripts,
etc.In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com
Please also check:
My 3D Portfolio:
New Book: 3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max
Post-production techniques
Essential tips & tricks for VRay & mental ray
Photorealistic Rendering
Creating Customised IES lights
Realistic materials
Creating a velvet/suede material
FoxRenderfarm
www.arroway-textures.com
Renderpeople
Gobotree
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