I would like to take this opportunity to personally thank Sean Connelly; for being kind enough to give me the amazing opportunity to be involved with his team @ Taylor & Francis. And for being ever so patient with me, throughout the entire process!
Furthermore, I would like to thank everyone who contributed directly and/or indirectly, during the production, and completion of this book:
Graham Macfarlane; Elitsa Dimitrova; Marcin Piotrowski; Nadeem Bhatti; Maher Zebian; George Podoski; Geoff Chilvers; Andrew Gibbon; Giacomo Arteconi; Henry Yu; Rita Gulyas; Olivier Ladeuix; Mark La Frenais; Simon Migaj; Mateusz Wawrzyniak; Mark French; Mark Simpkin; Simone Cabras; Jacob Adamiec; Rueben Derrick; Mark Hagen; Fannar Valur, Simon Keay and Dario De Paoli.
Finally, I would like to express my eternal gratitude for the continuous support from: Friends, Family, esteemed colleagues, my book readers, LinkedIn, my LinkedIn connections, Followers, and my blog viewers: YOU ROCK!!!
The book consists of the following chapters:
Chapter 1-Pre-production; Production & post production overview
Chapter 2-Creating materials/shaders in VRay
Chapter 3-Cameras and Lighting in Vray
Chapter 4-Rendering in Vray
Chapter 5-Tips and tricks
-Interior Daylight in VRay-
Chapter 7-Creating the materials
Chapter 8-Lighting & Rendering
-Interior Night time in VRay-
Chapter 11-Lighting & Rendering
-Exterior Daylight in VRay-
Chapter 14-Creating the Materials
Chapter 15-Lighting & Rendering
-Exterior Night time in VRay-
Chapter 18-Lighting & Rendering
All production and post-production tutorials are accompanied with 3d project scenes and PSD files.
In addition, some of the tips & tricks will come with useful 3ds max scripts. The book also includes tips about, pre-production, camera settings, verified views, Photomontages, material editors, shaders, 3ds max scripts, and much more!
If time allows you to glance over this new book, I hope it turns out to be interesting. :0)
P.S: For those who couldn't acquire my previous title, please rest assured that, Taylor & Francis guarantees the delivery of all pre-orders (Paperback and Electronic formats)! Thank You
Checkoutbelow my other Courses withHigh ResolutionVideos, 3d Project files and Textures included.
Also, please Join my Patreon page to download other Project files; Watch more Videos and receive Technical Support. Finally, check out my New channels below:
Important Terminologies & Descriptions:
3d Rendering: In a nutshell, is the process of converting the three dimensional (3D) data seen in a 3d scene into 2D image/s (rasterized).
3D renders can be a sequence of animated objects/effects/cameras, or a single frame with a still camera and object/s.
Some of the articles, Videos and Tutorials depicted here will take you through the process of rendering. Photorealistic Rendering: Is the Process or Art of making a typical Computer Generated Image/render (CGI) look indistinguishable from a real photo.
achieve this, users often need to possess the skills and the"eye" to
appreciate good photography, cameras, composition, lighting, shaders,
materials, 3d modelling, rendering and have some post-production
Some of the articles, Videos and Tutorials depicted here will help you achieve truly photorealistic renderings.
Post-Production: Is the process of creating effects or/and results after (post) the main process.
terminology can be used to describe the results (post-production) of
main processes such as 3d renderings and/or filming a scene.
The post-production often occurs in applications such as Photoshop, After Effects, Nuke, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process.
or architectural illustration, is the art/process of creating
two-dimensional images or animations depicting the attributes of an
architectural design, while using state of the art applications such as,
Autocad, 3ds max, VRay, Cinema 4d, Blender, Maya, Corona, Photoshop,
Textures: Is a term often used to describephotographed 2d images to be later used in a toggle of a shader or procedural map.
Textures can be used in the Diffuse toggle, Reflect, Glossy effects, Bump, Displacement, etc.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying textures.
Materials: Is a term often used to describe maps, textures,procedural maps or shaders, depending on the context the term is being used.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying materials.
Procedural materials: Is a term often used to describe maps with editable/proprietary parameters/functions.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying procedural materials.
Shaders: Is a term often used to describe complex materials with functions and procedural maps created for a specific purpose.
Some of the articles, Videos and Tutorials depicted here will take you through the process of applying shaders.
V-Ray: Is a rendering engine that uses global illumination
algorithms, including path tracing, photon mapping, irradiance maps and
directly computed global illumination.
Furthermore, it is used as a commercial plug-in for
third-party 3D computer graphics software applications such as 3ds max, Maya, Houdini, Blender, Nuke, etc, for
visualizations and computer graphics in industries such as media,
entertainment, film and video game production, industrial design, product
design and architecture.
3ds Max: Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a
professional 3D computer graphics program designed to create 3D animations,
models, games and images.
In addition, it has modelling, animation and movie effects
capabilities, frequently used by video game developers, TV commercial studios
and architectural visualization studios.
3ds Max also features shaders, dynamic simulations, particle
systems, plug-ins, and much more, with its own scripting language.
Adobe Photoshop: Photoshop is a powerful raster based graphics program produced by the Adobe Corporation.
is widely used for a variety of photo/image editing purposes worldwide.
The program has a huge number of filters, functions, plug-ins, scripts,
In addition, there is a huge online support for this software, and countless online sites with tips and tutorials.
Finally, there are readily available books, online/college courses, and its full documentation at Adobe.com